

Playing as the Imperials or Rebels against the consortium is nigh on impossible, if that is they are allowed to gain the upper hand early. While my vanity suggests that I claim that my military genius is the reason for this, I know that it's simply not true. I simply jumped from planet to planet with a relatively small group of forces killing at will, with little or no loss to myself. Further on unbalance, I found the Consortium to be overpowered on everywhere. At the end of the single player campaign I found myself sitting pretty with over one million credits! This is a bit much when you consider that the consortium's version of a Star Destroyer is less than 5000 credits. Lastly, the new units are a joy to play with, the Rebel B-wing being my favorite.įor my Dislikes: While I did enjoy the new Consortium faction I have found them to be unbalanced. I ha ve enjoyed the addition of corruption options as well, though in my opinion all factions should have some corruption options (though maybe you change the name and which options are available (because the Rebels wouldn’t kidnap or commit acts of piracy) for the different factions such as "Liberation" for Rebels rather than corruption.) The addition of the base layout function has been good, but this function is rather rudimentary and needs improvement. Orbital bombardment is tailored to each factions' character (such as in the case of the Rebels-ion attack only, because the Rebels wouldn't choose to devastate entire worlds with bombardment). The addition of a "pathfinder" slot on fleets has been good (the unit placed in this slot will be the first one into any given battle, allowing you to choose which units come in next).

Likes: The single player campaign was great, the story was deep and involved and many of everyone’s favorite Star Wars elements were added in seamlessly. To illustrate what I mean let me tell you my like/dislikes: It became evident however that once you've added this expansion you now have an entirely different game. Originally I bought it because I enjoyed Empire at War, and saw it as an extension of the first. For example, the Empire cruises the Juggernaut through space, while the Zann Consortium has to rely on the black market for all their transport, technological, and combat needs.Ĭould've been better, but for an expansion well done. You may play as each of the three factions, and each side has its own group of heroes, transport vehicles, and units. When and if you do manage to corrupt a world, rewards and special items are offered including ship designs. In an attempt to add a risk-and-reward element to the game, selecting kidnapping, intimidation, or space piracy will trigger one of 30 tactical combat missions with such objectives as racketeering, bribing officials, or making your way to the governor for a little pain-induced persuasion. Sending in saboteurs to impair a planet opens eight options of corruption that will affect your progress in a variety of ways. Once a planet is debilitated, you can begin deploying ground units and claim a new territory in the name of Zann. To make it anywhere near the Super Star Destroyer, you have to take over Empire-influenced planets and cut off all supply and production outlets to effectively weaken and overtake the world. However, the Zann Consortium's ultimate goal is to commandeer the Super Star Destroyer, a behemoth of a galactic cruiser that is 11 times the size of the Death Star, and packs the destructive ability equal to the blast that turned Alderaan into space dust. These undercover terrorists can slowly corrupt Empire- and Rebel-oriented planets such as Kamino, Bespin, and Mustafar, to steal cash and resources directly from the planet's revenue. The Zann Consortium, named after Tyler Zann, leader of the underground organization, has the ability to send saboteurs and heroes like Bossk or IG-88 to planets from the original game, and 13 more environments added with the expansion. In Star Wars: Empire at War - Forces of Corruption a new faction has emerged with the ability to exploit and corrupt weakened planets left defenseless while the Empire recovered from the destruction of the Death Star.
